Liste der Verbesserungen in Patch 1.12

    • Liste der Verbesserungen in Patch 1.12

      Version 1.12 is not compatible with any previous versions of Lock On in multiplayer. All players must use version 1.12.
      Track files recorded in previous versions might not be played back correctly in this version.
      This patch has rollback option, in order to play back old track files.

      You may experience some difficulties with older missions and campaigns due to new capability of some SAM sites to intercept anti-radiation missiles. You may edit missions manually to make mission accomplishment easier. You may increase the quantity of aircrafts in SEAD packages or decrease the number of SAM sites.

      In case of problems with TrackIR device please exit LockOn, delete \Input\TrackIR.ini file and start the game again.

      Corrected bugs and added features 1.12

      * SAMs will prioritize targets based on range: The nearest target will be attacked first.
      * Random MP black screens is fixed.
      * Incorrect MP flaps animation on A-10A fixed. Combat flaps position on F-15C and Su-33 is removed.
      * Engine sound on MP aircraft is now played according to actual RPM.
      * Engine startup animation of the upper inlets on the MiG-29 is fixed for MP.
      * Canopy open/close speed on all MP aircrafts is corrected.
      * Damage power of anti-tank mines is increased
      * F-15 HUD target designator ”freeze” bug is fixed.
      * The target range is removed from F-15 HUD in HOJ mode.
      * F-15 VSD target bearing indication is fixed.
      * F-15 radar azimuth scan width is no longer reset after target lock-on.
      * F-15 range to target HUD symbology indication when AIM-9 selected is fixed.
      * F-15 TWS designated targets are no longer tracked when a target goes out of radar scan volume with a narrow azimuth scan width selected.
      * Su-27/33 and MiG-29A/S/G HPRF and MPRF head-on detection range is fixed.
      * Jammer detection range logic is fixed.
      * Spectator’s ping logic is fixed.
      * SAM missiles can not longer see targets thought terrain.
      * Ship Friendly Fire bug is fixed.
      * Application/PC freeze bug while editing object properties in mission editor when summary window active is fixed.
      * A2A missiles resistance to passive counter-measures is tuned.
      * Standard Flight Model aircraft are no longer jerks on takeoff moment in MP.
      * Game freeze during mission loading appearing at the end of month is fixed.
      * New joystick profile system is implemented. Now the player can use several joysticks of the same model. Each joystick configuration instance will have a unique file name.
      * Axis smooth logic is fixed.
      * The drag data for ECM MPS-410 ”Omul”, L-081 ”Fantasmagoria”, ODAB-500 is fixed.
      * AGM-114 and AGM-65E missiles now have the proportional navigation type homing.
      * BGM-109, P-700 and P-500 missiles main engine operation time is fixed.
      * CH-47D, SH-53E, AH-1W, UH-60A, Mi-8 will operate from carrier deck now.
      * Target aspect indication in track mode is fixed.
      * STT track memory logic is fixed.
      * F-15 radar freeze bug is fixed.
      * Rearm using Alt-R is fixed.
      * The indication in STT mode on Russian fighters with range to target more than 100km is fixed.
      * Kh-55 cruise missile is removed.
      * Tu-22M3 is no longer carries the Kh-65 missiles.
      * The bug with vehicles positions located over structures in MP is fixed.
      * EOS lock range is fixed.
      * 9M114 ATGM warhead strength is tuned.