DCS: Warthog BETA 3

    • A-10C Warthog

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    • DCS: Warthog BETA 3

      BETA 3 Changelog:
      forums.eagle.ru/showthread.php?p=1031213#post1031213


      * A-10C 3D model and cockpit are updated
      * Autopilot bank limit is tuned
      * Autopilot engagement/disengagement is tuned
      * Hydraulic system is tuned
      * ADI bank steering bar is adjusted
      * INS FOM indication at IN-FLT alignment mode is fixed
      * "If the TGP switch is on before the CICU starts, the TGP remains off until switch is toggled again" issue is fixed
      * Animation speeds for Emergency Brake Lever, Air-To-Air Refueling Door Lever, & Intercom Mode Selector switch are adjusted
      * EAC switch is made solenoid-held
      * DC FUEL PUMP circuit breaker is made working
      * HUD test menus are updated
      * TGP Laser Code issue is fixed
      * PAC mode nose trim problems are solved
      * Fix of CDU reset at cold start
      * Lamps test is fixed
      * RWR ghost threats are fixed
      * Incorrect SAS switch behavior is fixed
      * "VHF FM radio not working with ramp start" issue is resolved
      * External Tank Switches are set by default to on
      * Chaff and flare dispersing is tuned
      * Keyboard commands are updated
      * HAI missile attack profile is tuned
      * Hellfire firing is fixed
      * HAI maneuvers are tuned
      * Wingmen should follow radio commands correctly now
      * Wingmen contact messages are fixed
      * Multiple "SPIKE" and "MUD SPIKE" messages are removed
      * PAI runway attack crash is fixed
      * PAI runway attack profile is tuned
      * PAI RTB issue is fixed
      * PAI sensor issues are fixed
      * PAI taxing logic is reworked
      * Antiship task is added for A-10C
      * ATC control over AI taxi to runway procedures is reworked
      * AI taxi collision avoidance logic is reworked
      * Patriot LN rotation issue is fixed
      * Patriot ECS: detection range is tuned
      * Chaparral start/stop tremor is fixed
      * Pathfinding logic for ground units is tuned + crash is fixed
      * Ground units: model names for destroyed units are corrected
      * Avenger can be used in missions now
      * Client issue with not detecting Patriot launch is fixed
      * Friendly fire issue after changing mission on server is fixed
      * Missions are updated, some new missions added
      * Payloads are updated
      * Mission generator work is fixed
      * Runway start lights setup is adjusted
      * Kobuletti runway bug is fixed
      * Kopintari taxiways are fixed
      * Lochini parking issue is fixed
      * Level and land bug in vaziani
      * Fog is tuned
      * Nevada terrain is excluded
      * Solid smoke after ALT-Tab issue us fixed
      * Bug in Elbrus textures is fixed
      * Dynamic weather generation is added
      * Allied flights and AWACS VO is added
      * Crash in liveries is fixed
      * Shader compilation is fixed
      * Issues in 3D models of troops are fixed
      * LODs of 3D models are tuned
      * Some other system, weapons, models, terrain, sound etc. issues are fixed.
    • The Nevada map requires a great deal more work and will not be nearly be ready in time for game release. As such, it will be part of an update next year. This update will be free for those that have pre-purchased the game. __________________ Matt Wagner


      Na, war je in der Nähe von Las Vegas eh kaum spielbar. Lass die mal noch werkeln.
      360th TFW Falconeers
      last video -> LotATC 1.0.9 beta Test

      ASUS P6X58D Premium, Intel Core i7 920, 6GB DDR3, SAPPHIRE TOXIC HD 5850, Win7 64 Bit. X52, Track IR 4, Momo Racing.
      ArmA3, K-50, A-10C, CA, P-51D, UH-1H, Mi-8, FC3, rFactor.

    • Na, war je in der Nähe von Las Vegas eh kaum spielbar. Lass die mal noch werkeln.


      Find ich nichtmal, der Performance - Einbruch hält sich bei Mittlerer bis geringer Sichtweite in Grenzen und ist auf meinem System sogar Spielbar. Anders siehts jedoch bei den HighPoly - Modellen der Flieger aus. Mehr als 3 Packt mein Rechner nicht.

      Ich hab einen AMD Phenom X4 mit je 2,5 Ghz, eine Geforce 9600GT Grafikkarte und 4 Gig Ram, so als Eckdaten.

      Naja, kommt ja noch, von daher...
    • Nee, nichts Neues.

      Warten bis Naturalpoint eine Version der 64bit-Software frei gibt.

      ==========================================

      Von Vincent (Naturalpoint Forum)

      I'm going to go ahead and lock this thread. We really appreciate everyone's feedback, but since we've announced everything that we have to say on the matter, additional "+1 posts" at this point just clutter the thread.

      To summarize the current situation:

      - We are in the process of developing support for 64-bit API integration.

      - We have no public timeline for this release, but we will announce availability when a build is ready to test.

      - 64-bit OS drivers for TrackIR hardware already exist, so you can still use your TrackIR unit today, regardless of whether your OS is 32-bit or 64-bit. This support is only addressing the ability to install a 64-bit game client and still have TrackIR support.

      - While you're waiting for our development to be completed, you can still use DCS:A10 with TrackIR by installing the 32-bit version of the game client. It supports TrackIR out of the box.
      _________________________
      NaturalPoint Technical Support
      Support@NaturalPoint.com